Motion capture
The team used full-body motion capture for slow movements, adjusting settings to retain small gestures while limiting tracking jitter.
Motion cleanup
We removed tracking errors while retaining variations in the performer's timing and movement.
Character animation
We Motion retargetingMotion retargeting transfers a recorded gesture onto a different digital body. Matching the joints makes the movement possible; refining the timing helps the new character retain the weight and feeling of the performance.Further readingUnity — Retargeting humanoid animations onto a digital character, then refined timing and transitions to preserve the original performance.
Garment development

Garments were developed in CLO3D and prepared in Blender for the animated character, with fabric behavior adjusted to the captured movement.

The character was imported into Unity for materials, lighting, cameras, and rendering.

Sound design
I designed the sound in Ableton LiveAbleton Live is software for making and performing music. A project contains separate tracks and editable clips, rather than one finished recording. It appears in this portfolio as both a production tool and a familiar workspace that can inform interaction design.Further readingAbleton Live using underwater and ambient recordings as references. Sustained textures and reverb were timed to the slow movement.
